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	<title>WOW Obsessed</title>
	
	<link>http://www.everyjoe.com/wowobsessed</link>
	<description>World of Warcraft Joys and Frustrations - WOW News</description>
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		<title>No more limited attempts for normal ICC</title>
		<link>http://feeds.b5media.com/~r/b5media/wowobsessed/~3/l5HGu6y6hFI/</link>
		<comments>http://www.everyjoe.com/wowobsessed/no-more-limited-attempts-for-normal-icc/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 08:01:53 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[Daelo]]></category>
		<category><![CDATA[hard mode]]></category>
		<category><![CDATA[Icecrown Citadel]]></category>
		<category><![CDATA[Lich King]]></category>
		<category><![CDATA[limited attempt]]></category>
		<category><![CDATA[raid access progression]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2167</guid>
		<description><![CDATA[When patch 3.3 was still something to look forward to, Lead Encounter Designer Daelo talked about the raid access progression for the Icecrown Citadel raid dungeon. First he talked about how they were going to release the dungeon in stages, one wing at a time. We have now seen this work out as the last wing was released and the Lich King already beaten. Daelo also talked about the limited attempts for the main bosses Professor Putricide, Blood-Queen Lana&#8217;thel, Sindragosa, and the Lich King and how the number of attempts increased as the wings came in one by one.

For those [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>When patch 3.3 was still something to look forward to, Lead Encounter Designer Daelo talked about the raid access progression for the Icecrown Citadel raid dungeon. First he talked about how they were going to release the dungeon in stages, one wing at a time. We have now seen this work out as the last wing was released and the Lich King already beaten. Daelo also talked about the limited attempts for the main bosses Professor Putricide, Blood-Queen Lana&#8217;thel, Sindragosa, and the Lich King and how the number of attempts increased as the wings came in one by one.</p>
<p><a href="http://www.everyjoe.com/wowobsessed/files/2009/12/Icecrown-Citadel2.jpg"><img class="aligncenter size-full wp-image-1875" title="Icecrown Citadel2" src="http://www.everyjoe.com/wowobsessed/files/2009/12/Icecrown-Citadel2.jpg" alt="" width="590" height="248" /></a></p>
<p>For those who don&#8217;t know how this works, basically set number of attempts are given to the raid and when this number ran out it&#8217;s basically over for those bosses for the week. When the wings were still coming out, every time a new wing was released this number increased. But since this number is shared with all the main bosses, the attempts had to be used wisely.</p>
<p>Lead Encounter Designer Daelo made an interesting announcement just recently about<a href="http://forums.worldofwarcraft.com/thread.html?topicId=23042295833&amp;sid=1"> how this limited attempt system would only apply to the hard modes</a>, giving raiders running the normal mode as many chances to down these main bosses for the week as they need. he said that this change will apply after this week&#8217;s maintenance.</p>
<p>This change makes Icecrown Citadel more similar to the Trail of the Crusader raid, where only the trail of the Grand Crusader had limited attempts.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>

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		<item>
		<title>Small issue on Lovely Charm collection</title>
		<link>http://feeds.b5media.com/~r/b5media/wowobsessed/~3/L82EnG9EVzs/</link>
		<comments>http://www.everyjoe.com/wowobsessed/small-issue-on-lovely-charm-collection/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 11:34:46 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[faction leaders]]></category>
		<category><![CDATA[Love is in the Air]]></category>
		<category><![CDATA[Love Tokens]]></category>
		<category><![CDATA[Lovely Charm]]></category>
		<category><![CDATA[Lovely Charm bracelt]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2163</guid>
		<description><![CDATA[The annual Love is in the Air in game event just started yesterday and I&#8217;m sure that you&#8217;re noticed it&#8217;s quite different this year than the past years. One of the things different this year is how much easier it is to acquire Love Tokens. The daily quests that involve giving Lovely Charm Bracelets to all four of your faction leaders are very helpful for piling up the Love Tokens, especially since they&#8217;re pretty easy to make. All you need is a collection kit and farm the Lovely Charms needed to make them from killing anything your level.

I have a [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The annual Love is in the Air in game event just started yesterday and I&#8217;m sure that you&#8217;re noticed it&#8217;s quite different this year than the past years. One of the things different this year is how much easier it is to acquire Love Tokens. The daily quests that involve giving Lovely Charm Bracelets to all four of your faction leaders are very helpful for piling up the Love Tokens, especially since they&#8217;re pretty easy to make. All you need is a collection kit and farm the Lovely Charms needed to make them from killing anything your level.</p>
<p><a href="http://www.everyjoe.com/wowobsessed/files/2010/02/lovely-charm-bracelet-quest.jpg"><img class="aligncenter size-full wp-image-2165" title="lovely charm bracelet quest" src="http://www.everyjoe.com/wowobsessed/files/2010/02/lovely-charm-bracelet-quest.jpg" alt="" width="590" height="248" /></a></p>
<p>I have a very small issue about the collection of these charms, but I have to say before hand that it&#8217;s not a big deal. Those who&#8217;ve read my rants before would probably know that I like bringing up a few things and pointing out things about them even if they&#8217;re not big deals at all.  The collection of these charms is already easy enough for everyone since you can just farm them off mobs your level. Spend some time doing this everyday and you get a nice way to get those Love Tokens. My small issue came up from doing dungeons as a healer and seeing my friends get the charms while I wasn&#8217;t. The thing about collecting these charms is that you have to kill them yourself, so healers don&#8217;t get them. The reason why it&#8217;s just a small issue is because you can always farm them outside of dungeons and since they&#8217;re not soul bound you can even farm them on other characters and send them to whoever needs it. It&#8217;s just that seeing those other guys get them while you aren&#8217;t makes it feel like something&#8217;s wrong even if it&#8217;s not that big a deal.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>

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		<item>
		<title>A new “Love is in the Air” starts!</title>
		<link>http://feeds.b5media.com/~r/b5media/wowobsessed/~3/vGngLM5ZjaM/</link>
		<comments>http://www.everyjoe.com/wowobsessed/a-new-love-is-in-the-air-starts/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 12:22:00 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[Big Love Rocket]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Love is in the Air]]></category>
		<category><![CDATA[Shadowfang Keep]]></category>
		<category><![CDATA[Steamwheedle Cartel]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2158</guid>
		<description><![CDATA[The annual Love is in the Air in game event is finally out, but after so many years of basically the same thing over and over we finally get a change. Some of the old achievements are still there but there are some new ones and quite a bit of aspects about the event have changed as well. The most glaring change for this event is that they finally managed to sneak in a boss encounter related to the event just like the Headless Horseman or the Direbrew boss.

Unlike the other bosses related to World Events, there&#8217;s actually a decently [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The annual Love is in the Air in game event is finally out, but after so many years of basically the same thing over and over we finally get a change. Some of the old achievements are still there but there are some new ones and quite a bit of aspects about the event have changed as well. The most glaring change for this event is that they finally managed to sneak in a boss encounter related to the event just like the Headless Horseman or the Direbrew boss.</p>
<p><a href="http://www.everyjoe.com/wowobsessed/files/2010/02/love-is-in-the-air.jpg"><img class="aligncenter size-full wp-image-2160" title="love is in the air" src="http://www.everyjoe.com/wowobsessed/files/2010/02/love-is-in-the-air.jpg" alt="" width="590" height="248" /></a></p>
<p>Unlike the other bosses related to World Events, there&#8217;s actually a decently long quest chain that you have to do. The basic thing is that there&#8217;s a new group that muscled into the turf of the Steamwheedle Cartel during this season of love and as you know the Cartel has been providing for all the needs for this event for the past several years. The Cartel sent someone to investigate. This investigation ends with a boss encounter in the Shadowfang Keep, who drops a set of item level 226 neck pieces and a few extra stuff like a pet and the Big Love Rocket mount!</p>
<p>I&#8217;d have to say that I&#8217;m quite pleased with this event this year because it was something I didn&#8217;t really participate in before. The addition of quest chain and the boss encounter gives me something interesting to do. You see I&#8217;m not really the type of guy who used to do all the stuff that this event offered in years past and in fact I&#8217;m not really looking to do some of the stuff this year. The fact that I even tried to do some of the dailies earlier says something about how much easier and more interesting this event is now.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>

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		<item>
		<title>Paladin and Death Knight Tanking Changes</title>
		<link>http://feeds.b5media.com/~r/b5media/wowobsessed/~3/gcPPeB4eWGA/</link>
		<comments>http://www.everyjoe.com/wowobsessed/paladin-and-death-knight-tanking-changes/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 11:39:53 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[crygil tanking]]></category>
		<category><![CDATA[frost presence]]></category>
		<category><![CDATA[icebound fortitude]]></category>
		<category><![CDATA[sacred duty]]></category>
		<category><![CDATA[survivability]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2152</guid>
		<description><![CDATA[Blizzard announced a few tanking and survivability changes for Paladins and Death Knights, which were made based on the data they have seen from the Icecrown Citadel. CM Crygil mentioned that they like where Warrior and Druid tanks currently are in terms of balance and that they won&#8217;t hesitate making more changes if they see the need to as they get more data.

Paladin tanks are getting a slight nerf as the Sacred Duty talent will provide just a 2%/4% increase to stamina, down from 4%/8%. On the other hand, Death Knights will be getting a few buffs. Frost Presence will [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Blizzard announced a <a href="http://forums.worldofwarcraft.com/thread.html?topicId=22749574063&amp;sid=1">few tanking and survivability changes for Paladins and Death Knights</a>, which were made based on the data they have seen from the Icecrown Citadel. CM Crygil mentioned that they like where Warrior and Druid tanks currently are in terms of balance and that they won&#8217;t hesitate making more changes if they see the need to as they get more data.</p>
<p><a href="http://www.everyjoe.com/wowobsessed/files/2010/02/paladin-tank.jpg"><img class="aligncenter size-full wp-image-2155" title="paladin tank" src="http://www.everyjoe.com/wowobsessed/files/2010/02/paladin-tank.jpg" alt="" width="590" height="248" /></a></p>
<p>Paladin tanks are getting a slight nerf as the Sacred Duty talent will provide just a 2%/4% increase to stamina, down from 4%/8%. On the other hand, Death Knights will be getting a few buffs. Frost Presence will now increase stamina by 8%, up from 6% and Icebound Fortitude will provide 40% base damage reduction, up from 20%. Crygil said that this translates to 50% damage reduction for geared tanks with high defense, up from 40%.</p>
<p>The Death Knight changes will also slightly increase in their survivability in PvP, which was actually intended and were also made with that in mind.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>

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		<item>
		<title>Update on PvP Healing debuff</title>
		<link>http://feeds.b5media.com/~r/b5media/wowobsessed/~3/0y5_xzvtOxk/</link>
		<comments>http://www.everyjoe.com/wowobsessed/update-on-pvp-healing-debuff/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 11:52:13 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - Battlegrounds]]></category>
		<category><![CDATA[PvP - arena]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[battleground]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[power word: shield]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[sacred shield]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2147</guid>
		<description><![CDATA[When Blizzard implemented the PvP healing debuff in patch 3.3.2, they said that they would be monitoring the situation and will be making any adjustments they see fit. This debuff decreases all healing in Wintergrasp, Battlegrounds and Arenas by 10% and was a complementary change to the that made for the effectiveness of resilience.

When Blizzard announced this PvP healing debuff they mentioned that all shield effects would not be affected. Well they&#8217;re turning that stance around now with a change that seems to already have been hotfixed in. According to CM Zarhym, the PvP healing debuff will also reduce the [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>When Blizzard implemented the PvP healing debuff in patch 3.3.2, they said that they would be monitoring the situation and will be making any adjustments they see fit. This debuff decreases all healing in Wintergrasp, Battlegrounds and Arenas by 10% and was a complementary change to the that made for the effectiveness of resilience.</p>
<p><a href="http://www.everyjoe.com/wowobsessed/files/2010/02/sacred-shield.jpg"><img class="aligncenter size-full wp-image-2150" title="sacred shield" src="http://www.everyjoe.com/wowobsessed/files/2010/02/sacred-shield.jpg" alt="" width="590" height="248" /></a></p>
<p>When Blizzard announced this PvP healing debuff they mentioned that all shield effects would not be affected. Well they&#8217;re turning that stance around now with a change that seems to already have been hotfixed in. According to CM Zarhym, the PvP healing debuff will also <a href="http://forums.worldofwarcraft.com/thread.html?topicId=22748761863&amp;sid=1">reduce the effects of the paladin spell Sacred Shield and the Priest spell Power Word: Shield by 10%</a> for Wintergrasp, Battlegrounds and Arenas. As always they will be monitoring the effects of this latest change.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>

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		<item>
		<title>Plans for Armory-Auction House integration</title>
		<link>http://feeds.b5media.com/~r/b5media/wowobsessed/~3/ch-7hWMKRf0/</link>
		<comments>http://www.everyjoe.com/wowobsessed/plans-for-armory-auction-house-integration/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 08:23:18 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[armory]]></category>
		<category><![CDATA[auction house]]></category>
		<category><![CDATA[Bornakk]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[integration]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2142</guid>
		<description><![CDATA[We&#8217;ve recently seen some cool new features added to the WoW Armory like the Character Activity Feed and the 3D Model Viewer. Features like these are just the latest in Blizzard&#8217;s goal of giving players the ability to access information about their characters more easily while away from the game. We can already access information about our characters on the go via the Armory App for the iPhone and the iPod Touch, and the latest features even allow some info to reach us via RRS feed.

The thing about how the Armory works now is that it accesses data from the [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve recently seen some cool new features added to the WoW Armory like the Character Activity Feed and the 3D Model Viewer. Features like these are just the latest in Blizzard&#8217;s goal of giving players the ability to access information about their characters more easily while away from the game. We can already access information about our characters on the go via the Armory App for the iPhone and the iPod Touch, and the latest features even allow some info to reach us via RRS feed.</p>
<p><a href="http://www.everyjoe.com/wowobsessed/files/2010/02/auction-house-interface.jpg"><img src="http://www.everyjoe.com/wowobsessed/files/2010/02/auction-house-interface.jpg" alt="" title="auction house interface" width="590" height="248" class="aligncenter size-full wp-image-2145" /></a></p>
<p>The thing about how the Armory works now is that it accesses data from the game so basically it&#8217;s just &#8220;read only&#8221; functionality. CM Bornakk has given us the heads up of a new feature that they are currently working on that could change that to some extent. They are working on a feature that will <a href="http://forums.worldofwarcraft.com/thread.html?topicId=22748781945&amp;sid=1">integrate the Auction House with the Armory</a>. When I first read this, I thought that the feature would be another &#8220;read only&#8221; thing where we can only browse the items and their prices. Now that&#8217;s a pretty awesome thing to have already. But when Bornakk mentioned that they want to offer auction house functionality similar to what&#8217;s in the game, I believe he means even buying and selling of items. <span id="more-2142"></span></p>
<p>If you think about it, we can already access some items in the game to some extent. The fact that we can log in to our accounts via the Armory and see what&#8217;s in the guild bank means that we can do the same thing for the items in our bags and in our personal banks. But seeing the items is different from being able to involve them in auction house transactions is a really big step that if done correctly could lead into several possibilities. I&#8217;m just thinking out loud here but breaking the &#8220;read only&#8221; functionality that the Armory currently has could possibly lead to things like being able to mail items to other players while away from the game and accessing said mail. The Armory already sees the progress of our professions and one day we might see the Armory have a feature where we can not only see our crafting &#8220;recipes&#8221; but also craft things and seel them in the auction house, all while away from the game.</p>
<p>As you can see there are many possibilities but the question we must ask ourselves is &#8220;how much of the game do you really want to be able to interact with while away from the game?&#8221;</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>

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		<item>
		<title>Patch 3.3.2 PvP healing debuff</title>
		<link>http://feeds.b5media.com/~r/b5media/wowobsessed/~3/ro5z9eVxbq4/</link>
		<comments>http://www.everyjoe.com/wowobsessed/patch-3-3-2-pvp-healing-debuff/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 10:55:55 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - Battlegrounds]]></category>
		<category><![CDATA[PvP - arena]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[Battelgrounds]]></category>
		<category><![CDATA[debuff]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[patch 3.3.2]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Resilience]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2137</guid>
		<description><![CDATA[When Blizzard announced the changes to Resilience that increases some of their effects not too long ago, they also mentioned that would not hesitate also implementing a PvP only debuff to healing if they saw fit. The reasoning for this is to counter all the burst that&#8217;s been happening in PvP settings this expansion. They mentioned they want to address this problem for the Cataclysm expansion but these are efforts to deal with the problem as they move towards the next expansion.
Patch 3.3.2 saw the implementation of this PvP healing debuff, which will affect all players in Wintergrasp, Battlegrounds and [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>When Blizzard announced the changes to Resilience that increases some of their effects not too long ago, they also mentioned that would not hesitate also implementing a PvP only debuff to healing if they saw fit. The reasoning for this is to counter all the burst that&#8217;s been happening in PvP settings this expansion. They mentioned they want to address this problem for the Cataclysm expansion but these are efforts to deal with the problem as they move towards the next expansion.</p>
<div id="attachment_1368" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-1368" src="http://www.everyjoe.com/wowobsessed/files/2009/07/battlegrounds-battlemasters.jpg" alt="battlegrounds battlemasters" width="590" height="248" /><p class="wp-caption-text">battlegrounds battlemasters</p></div>
<p>Patch 3.3.2 saw the<a href="http://forums.worldofwarcraft.com/thread.html?topicId=22748761863&amp;sid=1"> implementation of this PvP healing debuff</a>, which will affect all players in Wintergrasp, Battlegrounds and Arenas. The debuff will decrease all healing by 10% including healing from potions and Healthstones. This debuff will not affect auras or defensive shields. As this is something new and therefore quite experimental, Blizzard said that they will be monitoring how these changes play out for the three areas mentioned. Considering that the latest season of the Arena Tournament just started, it really is quite a concern to monitor.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>

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		<title>Fall of the Lich King end cinematic</title>
		<link>http://feeds.b5media.com/~r/b5media/wowobsessed/~3/4rg5aj88VwA/</link>
		<comments>http://www.everyjoe.com/wowobsessed/fall-of-the-lich-king-end-cinematic/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 07:04:30 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[cinematic]]></category>
		<category><![CDATA[Fall of the Lich King]]></category>
		<category><![CDATA[Frostwing Halls]]></category>
		<category><![CDATA[Icecrown Citadel]]></category>
		<category><![CDATA[Lich King]]></category>
		<category><![CDATA[patch 3.3.2]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2132</guid>
		<description><![CDATA[Somehow the end cinematic that plays after the Lich King is defeated has managed to come out. With patch 3.3.2 expected to come out today along with the opening of the Frostwing Halls and the Lich King encounter, it won&#8217;t be too long until we see the Lich King finally defeated by some guild out there. But you don&#8217;t need to wait until then to see what happens after he is defeated, that is if you do want to see it already.

I have decided not to post the video here directly because of the spoiler nature of its content. Posting [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Somehow the end cinematic that plays after the Lich King is defeated has managed to come out. With patch 3.3.2 expected to come out today along with the opening of the Frostwing Halls and the Lich King encounter, it won&#8217;t be too long until we see the Lich King finally defeated by some guild out there. But you don&#8217;t need to wait until then to see what happens after he is defeated, that is if you do want to see it already.</p>
<p><img class="aligncenter size-full wp-image-1888" src="http://www.everyjoe.com/wowobsessed/files/2009/12/Icecrown-Citadel-entrance.jpg" alt="Icecrown Citadel entrance" width="590" height="248" /></p>
<p>I have decided not to post the video here directly because of the spoiler nature of its content. Posting it here would probably make it too tempting even for people who don&#8217;t want to be spoiled. I would rather post a link to the video so that the people who really want to see it can click on it and play it while those who don&#8217;t won&#8217;t get tempted by an embed video staring them at the face.</p>
<p>There has been some information that surfaced in the past about a possible scenario for when the Lich King finally falls. I&#8217;d rather not confirm nor deny it because of its spoiler nature. If you really want to know then just watch the video or wait until you see it for yourself when you defeat the Lich King!</p>
<p>To see this end cinematic video, click <a href="http://www.youtube.com/watch?v=SnAqdBULRuo">here</a>.</p>
<p><strong>UPDATE:</strong> Changed the link because the original one was removed.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>

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		<item>
		<title>Patch 3.3.2 this week?</title>
		<link>http://feeds.b5media.com/~r/b5media/wowobsessed/~3/umjHuSrQbfs/</link>
		<comments>http://www.everyjoe.com/wowobsessed/patch-3-3-2-this-week/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 20:46:35 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[arena season]]></category>
		<category><![CDATA[Frostwing Halls]]></category>
		<category><![CDATA[Icecrown Citadel]]></category>
		<category><![CDATA[Lich King]]></category>
		<category><![CDATA[maintenance]]></category>
		<category><![CDATA[patch 3.3.2]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2129</guid>
		<description><![CDATA[It&#8217;s not yet totally confirmed but patch 3.3.2 is most probably coming out this week. After all Blizzard already mentioned that the new arena season was supposed to start last week but needed data from the patch to start it and it wasn&#8217;t ready yet. But the most telling sign that it&#8217;s really probably coming is the early and long maintenance that was announced for this week, which starts at 3 am PST instead of the usual 5 am and ends at 11 am.

Patch 3.3.2 is going to usher in the new arena season as well as a bunch of [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not yet totally confirmed but patch 3.3.2 is most probably coming out this week. After all Blizzard already mentioned that the new arena season was supposed to start last week but needed data from the patch to start it and it wasn&#8217;t ready yet. But the most telling sign that it&#8217;s really probably coming is the <a href="http://forums.worldofwarcraft.com/thread.html?topicId=22749570534&amp;sid=1">early and long maintenance that was announced for this week</a>, which starts at 3 am PST instead of the usual 5 am and ends at 11 am.</p>
<p><img class="aligncenter size-full wp-image-1875" src="http://www.everyjoe.com/wowobsessed/files/2009/12/Icecrown-Citadel2.jpg" alt="Icecrown Citadel2" width="590" height="248" /></p>
<p>Patch 3.3.2 is going to usher in the new arena season as well as a bunch of changes to 5 man dungeons to make runs faster. The patch will also see a few changes to certain classes like a nerf to rogues and a buff to warlocks, among others. Raiders of Icecrown Citadel will finally also be able to pick up a set of Strength based melee dps rings, one for every reputation level of the Ashen Verdict. If it&#8217;s indeed coming out today, the timing is also pretty good with the new Icecrown Citadel wing Frostwing Halls getting unveiled this week too. The Frostwing Halls is where players will face boss encounters like Valithria Dreamwalker the captured Green Dragon and the mother of all Frostwyms Sindragosa. If I&#8217;m not mistaken this also means the Lich King encounter will also be available this week.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>

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		<title>Cataclysm talent trees not getting deeper</title>
		<link>http://feeds.b5media.com/~r/b5media/wowobsessed/~3/M4OMahPuVVU/</link>
		<comments>http://www.everyjoe.com/wowobsessed/cataclysm-talent-trees-not-getting-deeper/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 03:30:14 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[Ghostcrawler]]></category>
		<category><![CDATA[talent]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2126</guid>
		<description><![CDATA[It&#8217;s almost been a custom for World of Warcraft expansions to make the talent trees deeper than it was. All the players who played during the Vanila days will remember when talent trees were only as deep as 31 points and then when The Burning Crusade came it got bumped up to 41 then then finally 51 with Wrath of the Lich King.
The Cataclysm expansion is a strange one not only because the level cap is only getting bumped up 5 levels but also because the talent trees aren&#8217;t getting any deeper. We are getting 5 more talent points to [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s almost been a custom for World of Warcraft expansions to make the talent trees deeper than it was. All the players who played during the Vanila days will remember when talent trees were only as deep as 31 points and then when The Burning Crusade came it got bumped up to 41 then then finally 51 with Wrath of the Lich King.</p>
<div id="attachment_980" class="wp-caption aligncenter" style="width: 340px"><img class="size-full wp-image-980" src="http://www.everyjoe.com/wowobsessed/files/2009/04/talent-interface.jpg" alt="talent interface" width="330" height="435" /><p class="wp-caption-text">talent interface</p></div>
<p>The Cataclysm expansion is a strange one not only because the level cap is only getting bumped up 5 levels but also because the talent trees aren&#8217;t getting any deeper. We are getting 5 more talent points to spend though. But don&#8217;t think that just because the trees aren&#8217;t getting deeper, it isn&#8217;t going to be interesting. Remember that Blizzard is going to implement the Mastery system, which will pretty much overhaul all the talent trees for all the classes.</p>
<p>The idea of the Mastery system is to take those boring but necessary talents away from the trees and make them bonuses for investing points in the tree, giving more room for &#8220;fun&#8221; talents. So while we aren&#8217;t getting deeper trees, we&#8217;re still going to get cool new talents that will make spec building more and more interesting. Ghostcrawler even said that, as a result of this, he wants to see more and more cookie cutter build guides say &#8217;spend the last 5-10 points where you want)</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>

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