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<channel>
	<title>Second Life Pros</title>
	
	<link>http://www.secondlifepros.com</link>
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		<title>Last post for Second Life Pros!</title>
		<link>http://feeds.b5media.com/~r/b5media/SecondLifePros/~3/B7gCiOtF-D4/</link>
		<comments>http://www.secondlifepros.com/2008/07/last-post-for-second-life-pros/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 00:01:43 +0000</pubDate>
		<dc:creator />
				<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.secondlifepros.com/last-post-for-second-life-pros/</guid>
		<description><![CDATA[This is the last post for Second Life pros!For various reason, B5Media and I decided not to continue to publish this blog.
I thank all the readers that followed this blog since October &#8216;07 (wow, almost ten months!!), and if you want to read something from me (generally, NOT on Second Life), this is my personal blog.
Thanks!
Post from: Second Life Pros
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
]]></description>
			<content:encoded><![CDATA[<p>This is the last post for Second Life pros!For various reason, B5Media and I decided not to continue to publish this blog.</p>
<p>I thank all the readers that followed this blog since October &#8216;07 (wow, almost ten months!!), and if you want to read something from me (generally, NOT on Second Life), this is <a href="http://www.brunozzi.com" target="_blank" title="brunozzi"><strong>my personal blog</strong></a>.</p>
<p>Thanks!</p>
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
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		<item>
		<title>Linden scripting for… newbies!</title>
		<link>http://feeds.b5media.com/~r/b5media/SecondLifePros/~3/9POldpu98n0/</link>
		<comments>http://www.secondlifepros.com/2008/07/linden-scripting-for-newbies/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 22:40:40 +0000</pubDate>
		<dc:creator />
				<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.secondlifepros.com/linden-scripting-for-newbies/</guid>
		<description><![CDATA[Wow, this is great: a tool from MIT to help developers learn how to create things and let them interact in Second Life, thank to numerous contributors.
The tool, Scratch4SL, is very easy to use even without any programming skill, and I&#8217;m sure that this will be loved by Second Life enthusiasts that happen to have a non-computer science degree, and so can&#8217;t or doesn&#8217;t want to mess with Linden Scripting Language before being able to DO something.
Good job! I&#8217;m sure this will bring many more content creators in Second Life!
Post from: Second Life Pros
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Wow, this is great: <a href="http://nwn.blogs.com/nwn/2008/07/linden-scriptin.html" title="linden" target="_blank"><strong>a tool from MIT</strong></a> to help developers learn how to create things and let them interact in Second Life, thank to numerous contributors.</p>
<p>The tool, <a href="http://web.mit.edu/~eric_r/Public/S4SL/" title="scratch" target="_blank"><strong>Scratch4SL</strong></a>, is very easy to use even without any programming skill, and I&#8217;m sure that this will be loved by Second Life enthusiasts that happen to have a non-computer science degree, and so can&#8217;t or doesn&#8217;t want to mess with Linden Scripting Language before being able to DO something.</p>
<p>Good job! I&#8217;m sure this will bring many more content creators in Second Life!</p>
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
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		<title>BMW to leave Second Life</title>
		<link>http://feeds.b5media.com/~r/b5media/SecondLifePros/~3/6LaVpMKTgsQ/</link>
		<comments>http://www.secondlifepros.com/2008/07/bmw-to-leave-second-life/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 15:36:24 +0000</pubDate>
		<dc:creator />
				<category><![CDATA[SL business]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.secondlifepros.com/bmw-to-leave-second-life/</guid>
		<description><![CDATA[Ahi, ahi: this is not a very good sign after all.
BMW, one of the most prestigious car manufacturers, will leave Second Life, according to Achim Muellers, head of Brand Relations for BMW.
As for ING and AOL, BMW seems convinced that there is no advantage in investing money marketing their products in Second Life.
I would say&#8230; YET! But I can understand them: Second Life is so young, compared to where it will eventually arrive, that most people don&#8217;t really take it too seriously.
What a pity!
Post from: Second Life Pros
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Ahi, ahi: this is not a very good sign after all.</p>
<p>BMW, one of the most prestigious car manufacturers, <a href="http://www.virtualworldsnews.com/2008/07/bmw-to-leave-se.html" title="bmw" target="_blank"><strong>will leave Second Life</strong></a>, according to Achim Muellers, head of Brand Relations for BMW.</p>
<p>As for ING and AOL, BMW seems convinced that there is no advantage in investing money marketing their products in Second Life.</p>
<p>I would say&#8230; YET! But I can understand them: Second Life is so young, compared to where it will eventually arrive, that most people don&#8217;t really take it too seriously.<br />
What a pity!</p>
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
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		<title>Three tools to solve common Second Life problems</title>
		<link>http://feeds.b5media.com/~r/b5media/SecondLifePros/~3/YSm8QvOLpi4/</link>
		<comments>http://www.secondlifepros.com/2008/07/three-tools-to-solve-common-second-life-problems/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 05:36:23 +0000</pubDate>
		<dc:creator />
				<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.secondlifepros.com/three-tools-to-solve-common-second-life-problems/</guid>
		<description><![CDATA[Today, on the official Linden blog, you find three tools to solve common Second Life problems.
First one: Second Life Viewer cheatsheet (by Kippie Friedkin)
This is GREAT! If you dedicate half an hour to familiarize, you will save hours and hours every month, thank to your ability to use shortcuts and keyboard combinations!
Second: Avatar Databank with UV Mapping info
If you play a lot with avatar clothing, this one can be your dream!
Third: YouTubeMp4
Are you seating somewhere? Good, now hit this: this tool allows you to submit an URL, and then copy the linked video in a format that Second Life accepts [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Today, on the official Linden blog, you find <a href="http://blog.secondlife.com/2008/07/30/3-cool-tools-which-solve-common-second-life-problems/" title="second life" target="_blank"><strong>three tools to solve</strong></a> common Second Life problems.</p>
<p>First one: <a href="http://www.kippiefriedkin.com/2008/07/25/second-life-viewer-cheatsheet/" title="viewer cheatsheet" target="_blank"><strong>Second Life Viewer cheatsheet</strong></a> (by Kippie Friedkin)<br />
This is GREAT! If you dedicate half an hour to familiarize, you will save hours and hours every month, thank to your ability to use shortcuts and keyboard combinations!</p>
<p>Second: <a href="http://www.ccccybernetics.com/avatar_databank/" title="databank" target="_blank"><strong>Avatar Databank with UV Mapping info</strong></a><br />
If you play a lot with avatar clothing, this one can be your dream!</p>
<p>Third: <a href="http://youtubemp4.com/" title="youtubemp4" target="_blank"><strong>YouTubeMp4</strong></a><br />
Are you seating somewhere? Good, now hit this: this tool allows you to submit an URL, and then copy the linked video in a format that Second Life accepts (mov).</p>
<p>Good! What are you waiting for? Test them, and let me know if you have any suggestion!</p>
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
<img src="http://feeds.feedburner.com/~r/b5media/SecondLifePros/~4/YSm8QvOLpi4" height="1" width="1"/>]]></content:encoded>
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		<title>Married, or cheater? They want you!</title>
		<link>http://feeds.b5media.com/~r/b5media/SecondLifePros/~3/07vAlBNzTEo/</link>
		<comments>http://www.secondlifepros.com/2008/07/married-or-cheater-they-want-you/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 01:44:31 +0000</pubDate>
		<dc:creator />
				<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.secondlifepros.com/married-or-cheater-they-want-you/</guid>
		<description><![CDATA[[source]
Violet Bloue, a technology (and sex) blogger, is writing a book on online relationships. Of course, she wants the inside scoop from Second Lifers.
As you may know, Second Life has been a great inspiration for sex-oriented literature since the very beginning, culminated in Dan Savage&#8217;s debate on Second Life sex and adultery (and his view is: it is NOT adultery).
Violet Blue is going to rewrite this topic from the ground up, and of course she wants to know from YOU.
If you want to be interviewed, email her at “violet at tinynibbles dot com”.
Post from: Second Life Pros
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
]]></description>
			<content:encoded><![CDATA[<p>[<a href="http://secondlife.reuters.com/stories/2008/07/29/married-or-just-cheating-avatars-wanted/" title="cheaters" target="_blank"><strong>source</strong></a>]</p>
<p>Violet Bloue, a technology (and sex) blogger, is writing a book on online relationships. Of course, she wants the inside scoop from Second Lifers.<br />
As you may know, Second Life has been a great inspiration for sex-oriented literature since the very beginning, culminated in Dan Savage&#8217;s debate on Second Life sex and adultery (and his view is: it is NOT adultery).</p>
<p>Violet Blue is going to rewrite this topic from the ground up, and of course she wants to know from YOU.<br />
If you want to be interviewed, email her at “violet at tinynibbles dot com”.</p>
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
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		<title>What’s new in Second Life viewer 1.20</title>
		<link>http://feeds.b5media.com/~r/b5media/SecondLifePros/~3/AYhWkN8tP0o/</link>
		<comments>http://www.secondlifepros.com/2008/07/whats-new-in-second-life-viewer-120/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 18:50:49 +0000</pubDate>
		<dc:creator />
				<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.secondlifepros.com/whats-new-in-second-life-viewer-120/</guid>
		<description><![CDATA[The 1.20 viewer is out (and it&#8217;s great, by the way), and our dear Torley Linden has a video tutorial on it!
&#8220;To commemorate the debut of Second Life 1.20 as the main viewer (following its graduation from an enduring Release Candidate), guess what I’ve got? Awwww yeah, it’s a video! Both a tutorial and a tour to show off the highlights — what’s important for you to know about .It takes less than 8 minutes, so push play and enjoy the ride&#8220;.
Post from: Second Life Pros
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The 1.20 viewer is out (and it&#8217;s great, by the way), and our dear <a href="http://blog.secondlife.com/2008/07/26/whats-new-in-second-life-120-video-tip-of-the-week-43/" title="tip of the week" target="_blank"><strong>Torley Linden has a video tutorial on it</strong></a>!</p>
<p>&#8220;<em>To commemorate the debut of <strong>Second Life 1.20 as the main viewer</strong> (following its graduation from an enduring <a href="http://wiki.secondlife.com/wiki/Release_Candidate">Release Candidate</a>), guess what I’ve got? <em>Awwww yeah</em>, it’s a video! Both a tutorial and a tour to show off the highlights — <strong>what’s important for <em>you</em> to know about</strong> .It takes less than 8 minutes, so push play and enjoy the ride</em>&#8220;.</p>
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
<img src="http://feeds.feedburner.com/~r/b5media/SecondLifePros/~4/AYhWkN8tP0o" height="1" width="1"/>]]></content:encoded>
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		<title>55,000 USD in grants for work in Second Life</title>
		<link>http://feeds.b5media.com/~r/b5media/SecondLifePros/~3/ZyMXieCFWEI/</link>
		<comments>http://www.secondlifepros.com/2008/07/55000-usd-in-grants-for-work-in-second-life/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 05:49:37 +0000</pubDate>
		<dc:creator />
				<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.secondlifepros.com/55000-usd-in-grants-for-work-in-second-life/</guid>
		<description><![CDATA[[news source]
&#8220;The University of Houston department of health and human performance has received over $55,000 in grants from the UH Faculty Development Initiative Program (FDIP) and the Network Culture Project of the University of Southern California-Annenberg School for Communication to move various classes and research into Second Life. Department Chair Charles Layne received $30,000 from the FDIP to research whether students using Second Life for academic purposes receive better grades than those who do not; the Texas Obesity Research Center, sponsored by USC, will be using Second Life to promote healthy diets; and Brian McFarlin, assistant professor of health and [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
]]></description>
			<content:encoded><![CDATA[<p>[<a href="http://www.virtualworldsnews.com/2008/07/university-of-h.html" title="news source" target="_blank"><strong>news source</strong></a>]</p>
<p>&#8220;<em>The <a href="http://www.hhp.uh.edu/">University of Houston department of health and human performance</a> has received over $55,000 in grants from the UH Faculty Development Initiative Program (FDIP) and the Network Culture Project of the University of Southern California-Annenberg School for Communication to move various classes and research into <a href="http://secondlife.com/">Second Life</a>. Department Chair Charles Layne received $30,000 from the FDIP to research whether students using Second Life for academic purposes receive better grades than those who do not; the Texas Obesity Research Center, sponsored by USC, will be using Second Life to promote healthy diets; and Brian McFarlin, assistant professor of health and human performance, received $25,000 from the FDIP to move his class on Public Health Issues in Physical Activity and Obesity into Second Life.</em>&#8221;</p>
<p>This is very interesting, and I&#8217;m curious to see other researches and studies come in Second Life and displace some common sense!</p>
<p>Also, some thing such as bots, AI, and the Amazon Mechanical Turk, may unveil very interesting informations about how we behave, or how we respond to things.</p>
<p>Any things to suggest?</p>
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
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		<title>His first two months at Linden Lab</title>
		<link>http://feeds.b5media.com/~r/b5media/SecondLifePros/~3/_1eaeEaTcJc/</link>
		<comments>http://www.secondlifepros.com/2008/07/his-first-two-months-at-linden-lab/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 16:39:26 +0000</pubDate>
		<dc:creator />
				<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://www.secondlifepros.com/his-first-two-months-at-linden-lab/</guid>
		<description><![CDATA[First two months of Second Life&#8217;s CEO at Linden Lab.
I’ve been with Linden Lab for two months and each day has surfaced something interesting — and often quite unexpected. So, what have I seen? Read on.
Second Life has evolved dramatically but perception has not kept up with reality in five important ways:
1. Second Life users are more mainstream than many assume. It’s not just tech-savvy early adopters or gamers. It’s a much broader cross-section of society with a median age in the early 30’s and nearly half the time spent in world is by women. 
2. The diversity of use [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.secondlife.com/2008/07/24/my-first-two-months-at-linden-lab/" title="linden lab" target="_blank"><strong>First two months of Second Life&#8217;s CEO at Linden Lab</strong></a>.</p>
<p>I’ve been with Linden Lab for two months and each day has surfaced something interesting — and often quite unexpected.<span> </span>So, what have I seen?<span> </span>Read on.</p>
<p class="MsoNormal"><span>Second Life has evolved dramatically but perception has not kept up with reality in five important ways:</span></p>
<p class="MsoListParagraphCxSpFirst"><span><span>1.<span> </span></span></span><strong><span>Second Life users are more mainstream than many assume.</span></strong><span><span> </span>It’s not just tech-savvy early adopters or gamers.<span> </span>It’s a much broader cross-section of society with a median age in the early 30’s and nearly half the time spent in world is by women.<span> </span></span></p>
<p class="MsoListParagraphCxSpMiddle"><span><span><span>2.<span> </span></span></span><strong><span>The diversity of use cases in Second Life is mind-boggling.<span> </span></span></strong><span>If you were able to read every story around the world about Second Life, you’d see a tremendous variety of use cases presented – e.g., medical research and treatment, education, marketing, customer support…and the list goes on.</span></span></p>
<p class="MsoListParagraphCxSpMiddle"><span><span><span>3.<span> </span></span></span><strong><span>Second Life has an enviable business model.<span> </span></span></strong><span>While some may have written off Second Life during our post-hype phase, Second Life has a business model most media, metaverse and social networking companies would kill for.<span> </span>We monetize unique users at many multiples of advertising based models.<span> </span>Plus, with a healthy and growing inworld economy of more than $330 million annually, our users are able to make real money and pay more than half of our fees with credits from selling Linden dollars that they earned inworld — by creating valuable content and providing valuable services.</span></span></p>
<p class="MsoListParagraphCxSpMiddle"><span><span><span>4.<span> </span></span></span><strong><span>Second Life’s killer apps are just beginning to evolve.<span> </span></span></strong><span>I’ve come to see a couple of use cases as future killer apps – namely virtual meetings and education.<span> </span>And, one simple feature – inworld voice – could be a significant product in its own right.<span> </span>Since launching the 3D spatial voice inworld, our users have logged more than 7.2 billion voice minutes making us one of the larger providers of VOIP services.</span></span></p>
<p class="MsoListParagraphCxSpMiddle"><span><span><span>5.<span> </span></span></span><strong><span>Second Life is leading the industry toward interoperability.<span> </span></span></strong><span>Finally, some have said Second Life is a walled garden that will go the way of AOL.<span> </span>Second Life is opening up, so the risk of that happening goes down every day. It dropped pretty substantially recently with the <a href="http://lindenlab.com/pressroom/releases/07_08_08">big news</a> on interoperability from the IBM/Linden Lab partnership.</span></span></p>
<p class="MsoNormal"><span id="more-2449"></span><strong><span>The diversity of use cases in Second Life is mind-boggling. </span></strong><span>The “hype cycle” drives Silicon Valley and Madison Avenue to identify trends, amplify them and then abandon them relatively quickly.<span> </span>Virtual worlds, and Second Life specifically, benefitted and suffered from this highly amplified trend cycle.<span> </span>First came the hype, then the inevitable anti-hype.<span> </span>Now the conversation is more about the far-ranging and widespread set of activities that are happening in Second Life.</span></p>
<p class="MsoNormal"><span>Every business day, I get a summary of the mentions “Second Life” and “virtual worlds” received in the web and print press around the world during the last 24 hours.<span> </span>On a light coverage day “Second Life” might gets a couple of hundred mentions.<span> </span>These figures understate press coverage because they do not include television or radio.<span> </span>Television has a big impact.<span> </span>A single news story in Poland featuring Second Life recently generated the highest registration levels we’ve had in a single day this year. </span></p>
<p class="MsoNormal"><span>If you were able to read every recent article about Second Life, you’d see tremendous diversity in the use cases presented.<span> </span>Here are some “must-read” articles that show the incredible diversity of Second Life:</span></p>
<ul>
<li><a href="http://www.foxnews.com/story/0,2933,361822,00.html">Massively Paralyzed Man Walks for the First Time in Second Life</a></li>
<li><a href="http://www.spiegel.de/international/world/0,1518,562493,00.html">Alcoholics Treated and Cured in Second Life</a></li>
<li><a href="http://blogs.wsj.com/biztech/2008/07/08/avatars-escape-second-life-leave-clothes-behind/">IBM and Linden Lab Announce Successful Teleport between virtual worlds</a></li>
<li><a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece">“Ignore Second Life at Your Own Peril” – Times Online </a></li>
<li><a href="http://www.mtv.com/overdrive/?id=1586148&amp;vid=236311">MTV’s True Life features Second Life musician Keiko</a></li>
<li><a href="http://www.redorbit.com/news/technology/1337016/enterprising_musicians_seek_fame_in_second_life/">Enterprising Musicians Seek Fame in Second Life</a></li>
<li><a href="http://nwn.blogs.com/nwn/2008/07/second-life-res.html">American Cancer Society’s Virtual Relay for Life raises $200K in Second Life</a></li>
</ul>
<p class="MsoNormal"><strong><span>Second Life has an enviable business model.<span> </span></span></strong><span>Most social media/social computing properties are struggling to build a business model (usually advertising driven) that can support their voracious appetite for hardware and bandwidth.<span> </span>Second Life is very different. Second Life<strong> </strong>is the only social media/social computing property where, at its core, user-generated content and the economy is the experience. </span><span>As a result, our estimates place our monetization levels at 3-30x that of major media and social computing properties. </span></p>
<p class="MsoNormal"><span><span> </span>With a healthy and growing inworld economy of more than $330 million annually, our users are able to make real money and pay more than half of our fees with credits from selling Linden dollars that they earned by creating valuable content.</span></p>
<p class="MsoNormal"><span>How so?<span> </span>All the content in Second Life (some 2.2 billion items, or 250 terabytes worth of data) is user-generated.<span> </span>Users buy and sell the digital goods they make using our virtual currency — Linden Dollar. <span> </span>We generate revenue by selling land (where merchants build stores, land owners rent houses, educators teach and companies meet) and collecting monthly maintenance fees (somewhat analogous to hosting services), charging for currency exchange services (Linden Dollars to US Dollars and vice-versa) and for search and classified ad placement.<span> </span>We also make money as the economy expands and we issue Linden dollars to stabilize the exchange rate.</span></p>
<p class="MsoNormal"><span>Another important comparison is with TenCent (QQ) – a Chinese internet company I have admired for quite sometime.<span> </span>Though our user base is much smaller, our virtual economy is of a similar size to TenCent.<span> </span>A recent <a href="http://online.wsj.com/public/article/SB117519670114653518-FR_svDHxRtxkvNmGwwpouq_hl2g_20080329.html">Wall St. Journal article</a> reported that TenCent’s virtual currency (used by many of its 233 million regular registered users) garners about 45% of China’s $900M virtual goods industry or $380M last year.<span> </span>This figure is very close to the value of virtual currency transactions within Second Life.<span> </span>Based on our Q2 results (see earlier blog entry) Linden Dollar transactions in Second Life are just over $336M on an annualized basis.<span> </span>Because the economy is intrinsic to the user experience, our much smaller user base generate nearly as much economic activity in absolute terms as TenCent.</span></p>
<p class="MsoNormal"><span>Plus user-to-user transactions in Second Life grew 12% in Q2 and user hours grew by 6% (for definitions see earlier blog post).<span> </span>Land ownership is a critical component of the Second Life economy and the news is very good on this front.<span> </span>Second Life’s virtual world expanded by 45% in Q2. </span><span><span> </span>Resident-owned land now accounts for over 1.5 billion square meters of space in Second Life. Our growth in Q2 was due to a change in our land product and pricing strategy to make the purchase of land more accessible to first time buyers.<span> </span>The strategy worked.</span></p>
<p class="Body"><span>Finally, and this is the most interesting part of our model,</span><span> the number of “profitable” inworld businesses continue to grow.<span> </span>By “profitable”, I mean that they had positive monthly Linden dollar flow primarily from their content creation activities in Second Life. What our residents build in Second Life demonstrates amazing imagination and creativity. Second Life is user generated content and collaboration on a scale that is unimaginable on the 2D internet.<span> </span>You can build a room, a house, a conference facility, an office park, a nightclub, a stadium, a game, a consulate, a hospital – and the list goes on.<span> </span>There are public lands for all to enjoy and private meeting spaces limited only to members of your group or company.<span> </span>All this creativity, combined with Second Life’s vibrant economy enables tens of thousands of our residents are able to make real money <em>plus</em> pay more than half of our fees with credits from selling Linden dollars that they earned by creating valuable content. Because of our unique business model, Linden Lab is profitable.</span></p>
<p class="Body"><span>We are taking a big slice of this good fortune and investing it in a substantially improved experience for users – better registration and orientation processes for new users, an easy-to-use interface on our downloadable client, better tools for specific user groups, much better platform stability (more on this in a separate blog post) and improved outreach and customer support.<span> </span>Our users have been vocal about their needs and we are working hard to meet them</span></p>
<p class="MsoNormal"><strong><span>Second Life’s killer apps are just beginning to evolve.</span></strong><span><span> </span>Even though the initial novelty has worn off for me, I am blown away by how effective Second Life is for meetings.<span> </span>I am fully convinced this will be a killer app.<span> </span>There is a lot of <a href="http://www.time.com/time/health/article/0,8599,1739601,00.html">research</a> on how communicating through an avatar enhances self-perception and risk taking.<span> </span>Many people who haven’t experienced a Second Life meeting will say, “There is no substitute for meeting in person.”<span> </span>Try Second Life for a meeting.<span> </span></span></p>
<p class="MsoNormal"><span>For years, I have been advocating and using videoconferences to connect with customers and employees.<span> </span>They cut down on travel costs, reduce a company’s carbon footprint and eliminate time wasted in airports.<span> </span>Unfortunately videoconferences can be deadly boring.<span> </span>A Second Life meeting is the antidote to the tiresome videoconference.<span> </span>You have all of the tools you’d use in a real world meeting – plus you can use your computer to review data, do quick reference searches, look at spreadsheets, etc. and you have the ability to add text questions, responses, opinions and subtle interjections.<span> </span>In fact, just last week we learned about a new resident created <a href="http://www.youtube.com/watch?v=CzIzOu9cUgo">collaborative browser</a> for use inworld</span><span>.<span> </span></span></p>
<p class="MsoNormal"><span>Using the virtual meeting environment for education is an even more exciting killer app.<span> </span>Dozens of universities are buying land from us or working with other inworld providers every week and the pace is accelerating.<span> </span>Seventeen of the top twenty universities in the US have land in Second Life. </span></p>
<p class="MsoNormal"><span>To keep track with what’s happening in education in Second Life, check out the <a href="http://www.sl-educationblog.org/">SLED Blog</a>.<span> </span>A list of recent news stories are below</span></p>
<ul>
<li>The <a href="http://features.csmonitor.com/innovation/2008/07/02/study-abroad-through-second-life/">Christian Science Monitor</a> discusses how students from all over the world are able to study abroad through Second Life.</li>
<li><a href="http://www.govexec.com/features/0708-01/0708-01s2.htm">Government Executive.com</a> writes how government agencies like the center for Disease Control and Prevention are increasing their presence in Second Life to increase public awareness.</li>
<li><a href="http://news.cnet.com/8301-10784_3-9981377-7.html">CNET</a> reports that the San Francisco Exploratorium will be streaming live footage of a Solar Eclipse in Second Life expected on August 1st.</li>
<li>The <a href="http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education">Industry Standard </a>reports that Cigna will try to make health education more accessible by creating its own island in Second Life.</li>
<li><a href="http://www.computerweekly.com/Articles/2008/06/27/231266/bcs-launches-second-life-e-learning-group.htm">ComputerWeekly.com</a> discusses how the British Computer Society has launched an e-learning specialist group in Second Life.</li>
<li><span>The <a href="http://www.dallasnews.com/sharedcontent/dws/news/localnews/stories/DN-secondlife_08met.ART.State.Edition2.468256f.html">Dallas Morning News</a><strong> </strong></span><span>presents an article on using Second Life for higher education. </span></li>
</ul>
<p class="MsoNormal">What makes Second Life so amazing for these things is the interaction between students and between universities.<span> </span>Voice is the key enabler. With a headset, residents can talk with other residents just as they would in the real world.<span> </span>With the 3D spatial voice in Second Life, residents can walk from one conversation to another as if they were actually hanging out before or after class.<span> </span>Serendipitous conversations just aren’t possible with other forms of online learning, teleconferences or videoconferences.</p>
<p class="MsoNormal"><strong><span>Second Life is leading the industry toward interoperability. </span></strong><span><span> </span>Over $345 million invested in virtual worlds in this year alone, the lack of interoperability is going to quickly become a nightmare for users.<span> </span>We’re using our leadership position in the industry to drive the architectural standards that we think will enable the metaverse to avoid the fragmentation that leads to slow adoption.<span> </span>Our <a href="http://www.emailthis.clickability.com/et/emailThis?clickMap=viewThis&amp;etMailToID=37155812">announcement</a> with IBM<span> </span>demonstrated interoperability between land hosted by IBM and Second Life.<span> </span>Other virtual worlds talk about being open – we are aggressively pursuing open standards and demonstrating results.<strong> </strong></span></p>
<p class="Body"><span>As you can tell, I am very excited about Second Life and the profound impact that virtual worlds will have on our lives.<span> </span>Like many of us at Linden Lab, I believe in a future where interacting in a virtual world is as picking up the phone. As the leader in virtual worlds — in terms of numbers of users, user hours and the size of our virtual economy, revenue, profitability and brand awareness — we take our responsibility seriously. We will continue to invest in innovations that benefit our current and future residents as well as the entire industry.<span> </span>Two months in and more excited than ever!<span> </span>Thanks for your interest.</span></p>
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
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		<title>Private investigators souring Second Life</title>
		<link>http://feeds.b5media.com/~r/b5media/SecondLifePros/~3/Fh-VjGFmPXM/</link>
		<comments>http://www.secondlifepros.com/2008/07/private-investigators-souring-second-life/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 16:08:04 +0000</pubDate>
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		<guid isPermaLink="false">http://www.secondlifepros.com/private-investigators-souring-second-life/</guid>
		<description><![CDATA[According to Reuters, private investigators are souring Second Life. Last weekend, Steven Rambam, from detective firmPallorium , gave a speech in New York about privacy and investigation techniques at the Hackers On Planet Earth conference. He used as an example one investigation he did in Second Life, trying to track down one avatar.His client, as a child, had been molested more than 20 years ago by his grade school teacher.
The client believes that pedophiles don&#8217;t really retire, so he wanted to catch that teacher and prevent him from molesting other people.
Rambam looked for this teacher, now an assistant principal, and [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://secondlife.reuters.com/stories/2008/07/22/avatars-beware-private-investigators-scouring-second-life/" title="second life investigation" target="_blank"><strong>According to Reuters</strong></a>, private investigators are souring Second Life. Last weekend, Steven Rambam, from detective firm<a href="http://pallorium.com/">Pallorium</a> , gave a speech in New York about privacy and investigation techniques at the <a href="http://www.thelasthope.org/">Hackers On Planet Earth</a> conference. He used as an example one investigation he did in Second Life, trying to track down one avatar.His client, as a child, had been molested more than 20 years ago by his grade school teacher.<br />
The client believes that pedophiles don&#8217;t really retire, so he wanted to catch that teacher and prevent him from molesting other people.<br />
Rambam looked for this teacher, now an assistant principal, and scooped his Second Life avatar. His identity, it turned out that was a leather-loving woman. Nothing is bad in itself, but it is a sign that something may be worth investigating under the hood.</p>
<p>Rambam worked on the case and was finally able to catch up with that man.</p>
<p>This is a great example of how investigation can be applied in Second Life.<br />
Any story to share with us?</p>
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
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		<title>Twenty video quick tutorials from Torley</title>
		<link>http://feeds.b5media.com/~r/b5media/SecondLifePros/~3/q9knSihYSSM/</link>
		<comments>http://www.secondlifepros.com/2008/07/twenty-video-quick-tutorials-from-torley/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 15:55:32 +0000</pubDate>
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		<description><![CDATA[Great Torley Linden gives us another whopping TWENTY video tutorials to &#8220;ULTRACHARGE&#8221; your Second Life!
&#8220;YAYZERAMA! Back by popular demand, it could only be a matter of time before another round of QUICKTIPS arrived. This series is warmly treasured by Second Life Residents for delivering the goods — not counting intro/outro,  each tip is 2 minutes or less, so even if you don’t have a lot of time, you can choose what you’re interested in and learn! From basic need-to-knows to strangely handy advanced features…&#8220;
Post from: Second Life Pros
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Great Torley Linden gives us another whopping <a href="http://blog.secondlife.com/2008/07/23/20-video-quicktips-to-ultracharge-your-second-life/" title="tutorial" target="_blank"><strong>TWENTY video tutorials</strong></a> to &#8220;ULTRACHARGE&#8221; your Second Life!</p>
<p>&#8220;<em><em>YAYZERAMA!</em> Back by popular demand, it could only be a matter of time before another round of <strong><font size="3">QUICKTIPS</font></strong> arrived. This series is warmly treasured by Second Life Residents for delivering the goods — not counting intro/outro, <img src="http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" /> <strong>each tip is 2 minutes or less</strong>, so even if you don’t have a lot of time, you can choose what you’re interested in and learn! From basic need-to-knows to strangely handy advanced features…</em>&#8220;</p>
<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p>
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